Thursday, January 13, 2011

POINT BLANK INDONESIA




Point Blank is an online tactical warfare game from Gemscool which was developed by Zepetto and get circulated in South Korea, Thailand, Russia and Indonesia, which is published by NCsoft.

In Indonesia, Point Blank is Publish by PT. Kreon and Zepetto Gemscool cooperate with there office at the Menara Jamsostek, 16th floor, South Jakarta.

Online Game Point Blank is a war between people or groups which are equipped with weapons and other equipment. Like the rifle range type (F2000, P90, etc.), Granade, Flash Bang, Bomb C5, Vests, Knives, and many more.

This game can be downloaded free at the website of Point Blank Online Indonesia http://pb.gemscool.com.
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Wednesday, July 29, 2009

B REALMS " WINTER OF THE WOLF "



You'll assume the role of Grayback when he was still a slave in the Lotus shale mines. These mines are under the direct control of the sorceress Yvaine, and she acts as Zymeth's (the Lotus leader from Battle Realms) right hand. Yvaine is a cruel mistress, often working her Wolf slaves to death, leaving them to starve, or using unspeakable methods to make examples out of those who challenge her. Winter of the Wolf will open up with Grayback's discovery of Yvaine's plot to use an ancient Wolf relic called the Skull of the White Wolf to completely destroy the Serpent Clan and forever suppress any hope the Wolf Clan has of escaping its captivity. Caught spying, Grayback is sent into the bowels of the deep mines, where he resolves to stage an uprising. Meanwhile, Yvaine unleashes the power of this ancient artifact and releases an intense winter upon the world. Spring turns to a frigid winter overnight as ice and snow grip the land.


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Tuesday, July 28, 2009

BATTLE REAMLS " PROLOGUE "


Prologue

Once, long before the time of our fathers and grandfathers, the land was whole.

It was as rich and abundant land, a land of rolling hills and pristine forests and its people were many and exotic. Some arrived on ships from distant lands and chose to stay. Some were descended from the hill-folk, and could recite the names of their ancestors beyond the most ancient histories. War was not unknown, but peace was the rule: a peace born of strength and abundance.

Nowhere was the glory of that age greater than in Serpentholm, the keep of the Dragon Clan. Forgotten sculptors fashioned its walls with such cunning that the peasantry believed them alive; a forgotten shogun forged its laws both strict and fair; forgotten masters trained its warriors in fighting techniques subtle and fierce. Even its wisest scholars wrote proudly on sheaves of gilded parchment that the strength and honor of the Dragon would endure forever…

…and then, in the span of one year - one sowing, one harvest, one terrible winter - it was all lost.

Nobody knows now what they were, demons or spirits or monsters; nobody knew then, either. They were simply the Horde, black and inhuman, and they rose in the thousands and tens of thousands from beyond the northern borders, somewhere in the trackless mountains. Where they passed, noting lived. Even the trees withered and died. There were no bodies, or survivors to bury them.

Tarrant the Elder ruled Serpentholm in those days, and he was no coward. When he learned of the Horde threat, the most valiant of his samurai rode forth to meet them at first light, hundreds of heroes beneath hundreds of fluttering Dragon banners. It was two weeks before the first and only warrior returned, slumped and over his saddle, his dark blood caked over dozens of vicious, ragged wounds. He was quite dead. Somehow, his horse had fled far and fast enough to escape its rider's fate. Tarrant knew in that instant that the Dragon Clan's only hope of survival lay in a similar flight.

A week later, the walls of Serpentholm - walls that had never fallen to a siege - were abandoned, and the Clan of the Dragon began its long march south. As the months of ceaseless travel passed, the great column of horses, wagons and men swelled with refugees, those who knew the proud Dragon would never flee an opponent who might be b eaten. Those who chose to stay and defend their lands were honored. Nobody ever heard from them again. Always, the scouts sent north failed to return, and always, the Dragon marched south.

At the end of the sixth month, they crossed the final ridge and saw the ocean. The Dragon had nowhere left to run.

Tarrant the Elder had, of course, foreseen this. He set his scholars to devise an escape for his people, and there had been plenty of time for argument and debate during the long march. But there was no time to build ships and nowhere to hide. The greater part of the Dragon's army had already fallen tin the first disastrous ride against the Horde. Tarrant's only hope rested in a locked, silver-bound chest within his private wagon: the Serpent Orb, most ancient of the Dragon Clan's treasures and the symbol of his leadership. Some tales claimed that the Orb could summon the spirit of the Dragon itself, if the need were great enough. Few believed these tales, but the need was indeed great. As his weary people prepared for a final stand against the Horde, Tarrant passed leadership of the clan to his son, Tarrant the younger. Then he stood alone-to attempt the impossible, and to die.

To his last moments, there were no witnesses. We know only that he succeeded. The gathered refugees heard the crash of the Dragon's fury as a terrible wall of air smashed men, horses, and wagons to the ground. Everywhere, the land seemed to writhe in agony. Many of those who survived the long and grueling march were crushed beneath cascades of stone, or disappeared into chasms that appeared beneath their feet. The rest huddled together and prayed for deliverance.

When the quake subsided, the survivors of the Dragon's wrath could barely move for fear. It took all of the younger Tarrant's courage to begin directing the construction of shelters from the remnants of the train. If the Horde had come upon them, they would have met with no resistance. But the Horse never came.

It was then - surveying the broken remains of his people - that Tarrant the Younger realized they were Dragon no more. It was something in the eyes of every child who had seen his home abandoned to evil; something in the stance of every warrior who knew his bravest comrades had fought, and died, rather than run away. They belonged now to the earth, not to the heavens. Yet they would still be fierce, and they would toil in their new lands with pride. Out of this humility and grim determination, the Serpent Clan - our clan - was born.

Today, if you travel north beyond the mountains, you will reach a ragged cliff overlooking a swirling, vicious channel, full of rocks and debris. On a clear day, you may glimpse the outline of the opposite shore, but more likely it will be cloaked in the mists. The Dragon's fury bloke the land as well as our people, and our ancestral home lie across the impassable waters of the channel. Whether the Horde still waits on those foreign shores, none can say.

We think about it less every day. This is our home now.

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Monday, July 27, 2009

BATTLE REALMS




Battle Realms is set in a story-driven fantasy world that centers around the legends and myths of the martial arts, Feudal Japan, and horror stories. The game world is comprised of several strange and legendary factions including samurai, werewolves, ninjas, and geisha warriors. Players will guide the fate of Kenji, heir to the fallen Serpent Empire. Kenji returns to his homeland after a seven-year exile, and must now make a choice whether to subjugate or liberate the feuding land. Standing against him are the untamed Wolf Clan and the malignant Lotus Clan. In addition, the game is set in a world that features a living resource system . How a player manages resources has a direct impact on remaining tactical decisions in the game. The game also features a combat system that uses combat engagement AI. This AI supposedly allows units to react intelligently to terrain, opponent ability and distance in combat situations. In addition some units have the ability to use secondary weapons.
This innovative but dated real-time strategy game from Ubisoft puts a martial-arts twist on the usual fantasy/sci-fi theme. Released in 2001, Battle Realms quickly won a reputation as one of the most complex and sophisticated RTS games ever released. For the time, it also had impressive graphics, especially in the combat sequences. Battling units perform a wide variety of fighting moves, which, unfortunately, are out of your control. You simply issue movement and attack orders, and the AI chooses when to use units' special abilities. This tends to make combat very difficult. As for gathering and spending, you'll need to master a tricky rice-based economy. You create fighting units by converting peasants to warriors and running the warriors through other buildings, such as dojos and alchemist huts, to produce various upgrades. Rally points help automate the process. It's all pretty complicated, but the game's loyal user community can provide help if you need it. A few die-hards are still hanging in there, and who can blame them? Battle Realms' samurai swords haven't lost their edge.

Battle Realms
Pengembang.................Liquid Entertainment
Penerbit......................Ubisoft
Distributor...................Ubisoft
Tanggal rilis.................7 November 2001 (AS)
Genre........................Real-time strategi
Mode.........................Single-player, Multiplayer
Rating........................ESRB: Teen (T)
Platform......................Microsoft Windows
Media.........................CD-ROM
Persyaratan..................Windows 98/ME/2000/XP
................................400 MHz Processor
................................64 MB RAM
................................600 MB HDD space
................................4x CD-ROM Drive
................................DirectX 7 compatible 16 MB video card
................................DirectX 7 compatible sound card
................................Input Keyboard, mouse

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Tuesday, July 14, 2009

BackGround Story of 3 Race Rising Force



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BackGround Story of 3 Race Rising Force
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Bellato Union BackGround Story

Bellato Union

Bellato mechanics equipment was originally produced for the progress of the research, and the development not for the need of the battle. In the progress of technology, various sorts of Armor Unit were produced in large quantities and were developed to be able to remain in the battle.

In the beginning battle showed that Armor Unit brought the big victory for Federation. This made the issuing of the national defence cost increase, because the number of Armor Unit that was produced for defence troops. In the Novus,battle note of Armour Unit showed several times Armour Unit is defeat with Launcher Accretia, and this weakened the strength of troops. This defeat was caused by Armor Unit is not design for the geographical condition of the Novus planet, after that the right to produce was given to the inhabitants Novus, afterwards Armor Unit in the repeated design to agree in the Novus planet.

Armor Unit efficiency descended drastic because of the operational cost size, then the committee of the federation's peace decided to close troops armor the unit. Armor Unit was divided into two parts; that is the type of Field Unit and Siege Unit. Siege Unit really had difficulty being produced and needed resource in large quantities, bigger than the budget of the Federation. Field Unit was suitable to be produced in large quantities and economical. This caused Field Unit spread widely. The committee to was not convinced how to arrange this unit, so as the committee decided the civil person could arrange and trade in the unit with the low price. However the rule was dismissed because of the strength size that was owned by this Unit, and to confirm that the Unit was not used apart from the interests of the military.


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Holy Alliance Cora BackGround Story

Holy Alliance Cora

DECEM made the world that was forgotten to beauty, and Cora was created to undertake the wish of DECEM. when they know that they are the nation that was chosen, Cora gathered was based on the belief in their God. The aim of their "Life" was to bring closer itself with their God. For Cora, that undertook the Decem wish to receive the strength, the capacity, and stronger in Dark Force. Dark Force was the most valuable gift was given by Decem for his children.

The Decem wish to be Cora might not damage the planet or available living creatures, they must guard and maintain him, because of injuring the planet was to injure Decem personally. Cora was only permitted to use resource for the Decem interests then. They carried out all of them naturally, and increased his beauty. Cora processed metal with Dark Force, processed metal to create item and the weapon without causing pollution. All Cora technology was reinforced with Dark Force.

Clothes and armor Cora was made from the natural material, clothes that were used by them very soft and flexible. Cora believed that their body was the holy place for Decem. Cora maintained beauty, and maintained the cleanliness of their body well. Cora loved and appreciated the body for the sake of the adaptation with DECEM. All food must be blessed by Decem before was eaten by the Cora nation. Food must be really natural and was buried especially to be eaten.



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